Showcasing my favorite game put into another, this mod almost doubles the number of available subclasses, greatly enhancing variety. I had to design numerous abilities from scratch and make sure that balancing was still catered to the original game.
While Baldur's Gate 3 was one of the most popular RPGs of 2023, I had a few qualms about it and decided to adjust multiple mechanics to my liking. Heavy changes included lowering the amount of randomness and standardizing tiers to become more intuitive were put into places.
Descend into Madness is a turn-based strategy game. The core gameplay loop consists of exploring a level, facing against multiple packs of monsters in combat, and searching for loot in a limited number of moves. Each level is procedurally generated to feel fresh. Form a party of 3 from 18 unique characters, each with 7 different abilities. Build a synergistic team to continue the descent.
University capstone project.
Role: Gameplay, levels, story, AI, balance, UI - 2D
Players: 1
Short puzzle platformer with 2 unique characters.
Role: Gameplay, level design
Players: 2 (local only)
This is a design series where I go over all 90 heroes in the MOBA, Heroes of the Storm. Looking at each hero, I make adjustments to be more thematic, synergistic, or interesting. The final part is where I make my own hero for HOTS, and I chose to adapt the Sorceress from Diablo II, shown here.
Large scale hit scan combat with various classes, abilities, and modes.
Players: 1-8
Into the Fray (SC2)
Hack and slash against waves with a dozen skills.
Players: 1-4
Castle of Glass (SC2)
Projectile based gunplay with multiple classes.
Players: 1-4
MtG RTS (WC3)
Based on the 5 colors of Magic: the Gathering.
Players: 1-12
Castle Defense (SC1)
Choose a hero and build a base to repel enemies.
Players: 1-4
Domination (SC1)
Conquer the world with units that spawn and clash.
Players: 1-4
The Maze (SC1)
Scavenge and survive against a hungry horde.
Players: 1-4